
The game should focus on truly incredible civilizations that shaped humanity like Babylon, Sumer, Egypt, Rome, China.

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. For Civ 5 there is no more DLCs coming for once Flixaris moves on to the next civ game that new civ game gets the DLCs not the game before it.

Get a first look at the Maya civilization and its leader, Lady Six Sky. In this regard I wish to see this reflected in the categorization of civilizations in the next game. Right now its just like solving a complex combo based puzzle and AI is just part of that. Like working towards joint goals, property coordinated defences, intimidation and mutual economic agreements. I haven’t touched Civ 6 much since release, did the AI get improved on? Imagine it’s been patched and improved with expansions but haven’t gotten round to trying it again. It has always bothered me that the starting point for every civilization in the game is an agricultural society with big cities settled near a river. Districts can be specialized/customized. Some of these you'll get through regular gameplay, while others will require some extra effort.It always felt really odd that this infantry army has around 6 guys in it.


